I’m not usually one to rave about a video game, but this simple, easy to play , quick to complete game changed my entire evaluation of the potential of video games as an art form. A dark, existential humanist parable about an office drone, the game uses a severely limited set of options and locations as a strength rather than a weakness
Please enjoy this repost of the continuation of my 2004 essay: “Kierkegaard’s Narrative” Even without the religious and spiritual dimension that was the ultimate foundation of Kierkegaard’s work, the narrative he inspired continues to garner[…]
"Kierkegaard's Narrative" is an existential humanist plot outline named after the Danish philosopher Søren Kierkegaard. In general, it runs as follows: An aimless young man drifts through life, obsessed with aesthetics, and seeking sexual fulfillment with a series of women, yet never making substantive choices or real commitments. The climax of the story is the protagonist's decision to commit to a single woman, and to enter into marriage.
The raw source material for this plotline is found in Kierkegaard's books "Either/Or," "Fear and Trembling," and "Repetition," in which he takes on the persona of various first-person narrators, and describes their experiences.