I’m not usually one to rave about a video game, but this simple, easy to play , quick to complete game changed my entire evaluation of the potential of video games as an art form. A dark, existential humanist parable about an office drone, the game uses a severely limited set of options and locations as a strength rather than a weakness
Please enjoy this repost of the continuation of my 2004 essay: “Kierkegaard’s Narrative” Even without the religious and spiritual dimension that was the ultimate foundation of Kierkegaard’s work, the narrative he inspired continues to...
"Kierkegaard's Narrative" is an existential humanist plot outline named after the Danish philosopher Søren Kierkegaard. In general, it runs as follows: An aimless young man drifts through life, obsessed with aesthetics, and seeking sexual fulfillment with a series of women, yet never making substantive choices or real commitments. The climax of the story is the protagonist's decision to commit to a single woman, and to enter into marriage.
The raw source material for this plotline is found in Kierkegaard's books "Either/Or," "Fear and Trembling," and "Repetition," in which he takes on the persona of various first-person narrators, and describes their experiences.